Heroes Of Might And Magic 3 Secondary Skills
Heroes of Might and Magic 3 (often abbreviated as HoMM3) is a turn-based strategy game released in 1999 by New World Computing. The game is a part of the long-running Heroes of Might and Magic series and is regarded as one of the best games in the series. In Heroes of Might and Magic 3, players take control of a hero who leads an army of creatures in battles against other heroes and armies. One of the most important aspects of HoMM3 is the use of secondary skills, which are abilities that enhance a hero's abilities and grant various bonuses to their army. In this article, we will discuss HoMM3 secondary skills in detail.
What are Secondary Skills?
Secondary skills are abilities that heroes can learn that provide various bonuses to their armies and allow them to use special abilities. There are 28 different secondary skills in HoMM3, each of which provides unique bonuses and abilities. Secondary skills can be learned by heroes as they gain levels, and some can also be obtained by visiting special locations on the map or by hiring certain types of heroes.
Each secondary skill has a primary attribute associated with it, such as attack, defense, spell power, knowledge, or luck. The level of the secondary skill determines how much of a bonus the hero receives to their primary attribute. Additionally, many secondary skills have a special ability associated with them, which can be activated by the hero during combat or on the adventure map.
Offensive Skills
Offensive skills are secondary skills that focus on increasing a hero's ability to deal damage to their enemies. There are five offensive skills in HoMM3: archery, offense, armorer, leadership, and tactics.
Archery increases a hero's ranged damage and allows them to shoot further distances. Offense increases a hero's melee damage and also grants bonuses to their attack skill. Armorer increases a hero's defense and grants bonus armor to their army. Leadership increases the number of creatures a hero can command, and tactics grants bonuses to various combat maneuvers.
Defensive Skills
Defensive skills are secondary skills that focus on increasing a hero's ability to defend against enemy attacks. There are five defensive skills in HoMM3: resistance, defense, healing, first aid, and ballistics.
Resistance grants a hero immunity to certain types of spells and also grants bonuses to their magic resistance. Defense grants bonuses to a hero's defense and also makes their army more resistant to physical damage. Healing allows a hero to restore their army's health during combat. First aid allows a hero to heal wounded creatures outside of combat. Ballistics allows a hero to target enemy creatures with their ranged attacks.
Magic Skills
Magic skills are secondary skills that focus on increasing a hero's ability to cast spells and manipulate magic. There are six magic skills in HoMM3: intelligence, wisdom, air magic, earth magic, fire magic, and water magic.
Intelligence increases a hero's spell points and also grants bonuses to their spell power. Wisdom increases a hero's spell points and also grants bonuses to their knowledge. Air magic allows a hero to cast air-based spells with greater effectiveness. Earth magic allows a hero to cast earth-based spells with greater effectiveness. Fire magic allows a hero to cast fire-based spells with greater effectiveness. Water magic allows a hero to cast water-based spells with greater effectiveness.
Adventure Skills
Adventure skills are secondary skills that focus on increasing a hero's ability to navigate the adventure map and interact with objects. There are six adventure skills in HoMM3: pathfinding, scouting, logistics, navigation, diplomacy, and stealth.
Pathfinding allows a hero to move through difficult terrain more easily. Scouting allows a hero to see further distances on the adventure map. Logistics grants bonuses to a hero's movement points. Navigation allows a hero to traverse water and grants bonuses to their sea movement. Diplomacy allows a hero to negotiate with enemy heroes and creatures. Stealth allows a hero to move undetected by enemy heroes and creatures.
Conclusion
In conclusion, secondary skills are a crucial aspect of Heroes of Might and Magic 3 that can greatly enhance a hero's abilities and provide unique bonuses to their army. Whether you prefer offensive, defensive, magic, or adventure skills, there is a wide variety of secondary skills to choose from that can suit any playstyle. So, next time you play HoMM3, don't forget to prioritize learning secondary skills for your hero!